COIL in Gaming Design
Isabel Prochner
Associate Professor in Industrial Design
Est. 2024
IDS 3234: Gaming Environment Design
In partnership with: Université du Québec en Abitibi-Témiscamingue
Montreal, Canada
In Spring 2024, Prochner led an international interdisciplinary course that connected Virginia Tech industrial design students with game design students from the Université du Québec en Abitibi-Témiscamingue (UQAT) in Montreal, Canada. Through a virtual, project-based format, students collaborated to design and build immersive, interactive game environments—an emerging area in design with applications in museums, entertainment, and retail. The course emphasized interdisciplinary teamwork and was supported by an Instructional Innovation Grant from the Center for Excellence in Teaching and Learning at Virginia Tech.
Q&A with Isabel Prochner
What makes these courses Virtual Global Collaboration?
This course was a fully virtual collaboration between Virginia Tech and UQAT. Students from both institutions worked together in cross-site teams to co-design immersive game environments, meeting virtually most weeks of the semester. We used video calls and instant messaging to support both synchronous and asynchronous collaboration. We had to be thoughtful about scheduling, as our academic calendars didn’t fully align. Consistent faculty check-ins and a shared communication strategy were essential for managing timelines, addressing challenges, and supporting students effectively.
What are some of the biggest benefits of Virtual Global Collaboration?
For students, the project offered real-world experience in global teamwork, immersive environment design, and interdisciplinary practice. It really expanded their understanding of what industrial design can look like today. As a faculty member, I gained new insights into collaborative teaching—and I also had the opportunity to experiment with a new teaching approach, which is something I thoroughly enjoy.
How did you first identify and engage with your international partners?
The partnership with UQAT is grounded in a long-standing professional relationship and personal connection to the region. Having grown up in Montreal, where my UQAT partners are based, I maintain close ties that have supported and sustained this collaboration. I’ve worked frequently with a faculty member at UQAT on research projects over the years, and we first co-taught a version of this course in Spring 2020, while I was at a different institution. Although that initial effort was disrupted by the pandemic, it provided valuable insights that helped shape the 2024 iteration of the course at Virginia Tech.
What advice would you offer faculty exploring Virtual Global Collaboration?
It really helps to work with a partner you trust and to build the course around shared goals. It does require some effort to set up, and there’s work involved in facilitating it throughout the semester—but it’s a fun experience. Both faculty and students come away with new skills and connections.
How has this course evolved over time?
Over time, we’ve made some important adjustments, one of the most significant being the way we structure decision-making. Now, we ensure that students at both institutions make key decisions together and simultaneously. That’s been important for helping both groups feel a sense of ownership and investment in the project.
How does Virtual Global Collaboration enhance course goals and learning objectives?
The format allowed students to practice collaboration across disciplines, languages, and cultures. These are essential skills for industrial designers, who increasingly work in diverse, interdisciplinary teams and global contexts.